[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, 22 Apr 2003, James wrote:
> Okay...atlast! :-) Here's the patch for the CVS code. This should apply
> correctly.
> I've only been able to test the gtk client though.
The code looks quite good now. I couldn't trigger any autogame asserts,
either. A few comments, though:
./client/gui-win32/mapctrl.c
+ if (strlen(game.rgame.veteran_name_short[punit->veteran]) == 0) {
+ mystrlcpy(rankstring, "", 1);
+ else {
Missing }
./common/map.c
- return tile_types[map_get_terrain(x, y)].irrigation_time;
+ int time = tile_types[map_get_terrain(x, y)].irrigation_time;
+ return time * 10;
Lots of these. Just do 'return tile_types[map_get_terrain(x,
y)].irrigation_time * 10'. No need to create an int here.
./data/default/units.ruleset
+veteran_names = "green", "adept", "experienced", "hardened", "veteran",
"elite"
I think we should go down to four levels, as previously suggested on the
list.
+veteran_move_bonus = 0, 0, 1, 1, 2, 3
No units have this flag. Hence all these values should be zero to avoid
confusion.
./server/diplomats.c
+ if (diplomat_success_vs_defender (pdiplomat, punit)) {
^
Drop the space between function name and its arguments.
+ notify_player_ex(pplayer, x, y, E_MY_DIPLOMAT_ESCAPE,
+ _("Game: Your %s has successfully completed"
+ " her mission and returned unharmed to %s%s"),
+ unit_name(pdiplomat->type), spyhome->name,
+ vet ? " and has become more veteran." : ".");
"has become more experienced" I'd rather say rather than "has become more
veteran". Please search&replace everywhere if you make the change.
./server/ruleset.c
+ freelog(LOG_FATAL, "In the [veteran_system] section of the %s file,\n"
+ "veteran_names has %i values, but requires that between 1 "
+ "and %i be specified.", filename, num_veteran_levels_found,
+ MAX_VET_LEVELS);
+ exit(EXIT_FAILURE);
Use die() here instead. It combines the two functions above. Same for all
similar cases in this file.
+ if (vblist) free(vblist);
This should be
if (vblist) {
free(vblist);
}
./server/unittools.c
+ /* decrease veteran level by 1 */
+ if (punit->veteran>1) punit->veteran--;
if (punit->veteran > 1) {
punit->veteran--;
}
Etc.
Finally, there is the question of displaying veteran status. I hope
Raimar's mapdecorations patch can solve this. I don't think we need to
wait for it, though. It can be fixed afterwards.
- Per
[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 2003/04/23
[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 2003/04/24
[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch,
Per I. Mathisen <=
|
|