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[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
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[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch

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To: james.blewitt@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Thu, 24 Apr 2003 02:35:35 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Apr 24, 2003 at 02:21:56AM -0700, Raimar Falke wrote:
> On Thu, Apr 24, 2003 at 02:03:19AM -0700, ChrisK@xxxxxxxx wrote:
> > Well, I certainly will give it a try. But in the old system, I can
> > quite sufficiently estimate the result of a battle. In the new
> > system, I won't
> 
> This is a matter of time.

Not for people who got sick when they had to read more than two lines of C
source code 8-:

> Back in the old BI2 days I got quite a
> feeling how a fight ends. BI2 has >25 unit types and about 10
> experience levels.

May be. After all, the unit types, with icon and real world name, illustrate
the differences in strength of the units in a good way; veteran level
factors rather not. That's why we should put some effort in the unit
graphics, to make the veteran levels an integrate part of the game.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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