[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
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On Wed, Apr 23, 2003 at 02:01:02PM -0700, Per I. Mathisen wrote:
>
> On Wed, 23 Apr 2003, ChrisK@xxxxxxxx wrote:
> > 5. I miss a server option to switch the whole stuff off.
>
> This becomes problematic. You see, veteran levels should be defined in
> units.ruleset, _instead_ of being hardwired in the code like they are now.
> So there won't be anything we can switch on/off. You'll have to modify the
> ruleset.
That means we can still have a ruleset with the old system. That is ok.
But I really hope that the interface will not get more difficult, when using
the old system.
> You don't want to play with extra veteran levels?
Well, I certainly will give it a try. But in the old system, I can quite
sufficiently estimate the result of a battle. In the new system, I won't, even
if - what I think is really necessary - the veteran status of enemy units is
displayed.
BTW: the AI is cheating in this respect, too, right? It sees the veteran
level of my units.
> - Per
Christian
Addendum:
We need documention in the help system for it, probably with respect to the
ruleset dependent veteran levels.
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 2003/04/24
[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 2003/04/27
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