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[Freeciv-Dev] Re: (PR#3886) City description
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[Freeciv-Dev] Re: (PR#3886) City description

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3886) City description
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Tue, 8 Apr 2003 10:03:02 -0700
Reply-to: rt@xxxxxxxxxxxxxx

En/na Jason Short ha escrit:

>[ChrisK@xxxxxxxx - Tue Apr  1 20:27:15 2003]:
>
>  
>
>>On Tue, Apr 01, 2003 at 11:48:58AM -0800, Stepan Roh wrote:
>>    
>>
>>>
>>>On Tue, 1 Apr 2003, Jason Short wrote:
>>>
>>>      
>>>
>>>>[ChrisK@xxxxxxxx - Fri Mar 28 09:53:43 2003]:
>>>>
>>>>        
>>>>
>>>>>CVS 28 MAR 2003 GTK 1
>>>>>
>>>>>For cities on the south pole, the city name and production on
>>>>>          
>>>>>
>the map
>  
>
>>>>is not
>>>>        
>>>>
>>>>>readable in most cases, depending on the size of the map subwindow.
>>>>>          
>>>>>
>>>>This is a problem.  Do you have any suggestions?
>>>>        
>>>>
>>Is it possible to put the description *above* the city?
>>
>>    
>>
>>>Add north and south line of forbidden polar land (was not it like
>>>      
>>>
>that in
>  
>
>>>old Civs?).
>>>      
>>>
>>Screen estate wasting IMO
>>    
>>
>
>How so?  The suggestion is that cities cannot be built on the north or
>south pole.  I would generalize this to say cities cannot be built on
>any tile that is adjacent to an unreal tile.
>
    But i think that this a visualization problem rather than a 
placement problem. You can have huge cities in the poles.

    It's so difficult to modify the general map view code, now? How 
about to put the description above the city?





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