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[Freeciv-Dev] Re: (PR#3886) City description
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[Freeciv-Dev] Re: (PR#3886) City description

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Subject: [Freeciv-Dev] Re: (PR#3886) City description
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Tue, 8 Apr 2003 03:07:51 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Apr 07, 2003 at 06:19:21PM -0700, Jason Short wrote:
> [ChrisK@xxxxxxxx - Tue Apr  1 20:27:15 2003]:
> 
> > > > > CVS 28 MAR 2003 GTK 1
> > > > >
> > > > > For cities on the south pole, the city name and production on the
> > > > > map is not readable in most cases, depending on the size of the
> > > > > map subwindow.
> > > >
> > > > This is a problem.  Do you have any suggestions?
> > 
> > Is it possible to put the description *above* the city?
> > 
> > > Add north and south line of forbidden polar land (was not it like that
> > > in old Civs?).
> > 
> > Screen estate wasting IMO
> 
> How so?  The suggestion is that cities cannot be built on the north or
> south pole.  I would generalize this to say cities cannot be built on
> any tile that is adjacent to an unreal tile.

Ah, I read it that another line of tiles is added to the poles, which can't
be used. Now what you say is possible.

> This won't completely solve the problem, but it comes pretty close.  But
> is it too much of a hack?  _Did_ any of the old civ games have this game
> rule?

Well, it affects AI <g>.

> jason

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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