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[Freeciv-Dev] Re: (PR#3955) [PATCH] Make AI tech handiap a parameter
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[Freeciv-Dev] Re: (PR#3955) [PATCH] Make AI tech handiap a parameter

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To: sam+civ@xxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3955) [PATCH] Make AI tech handiap a parameter
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 8 Apr 2003 08:31:09 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 8 Apr 2003, Gregory Berkolaiko wrote:
> Yes, there are objections.While I believe the aim of the patch is noble,
> server variable is no place for such functionality.

I agree with this. You should add another difficulty level, call it eg
"novice". Look at server/stdinhand.c on how this is done for 'easy' and
'hard', and copy&paste&modify. Then introduce a new AI handicap called
H_SLOWRESEARCH or something, which only 'novice' AIs have, and which slows
down science.

The slowai_grow parameter is not needed, since there already is an
'expansionism' variable for AI difficulty settings which can be reduced
even more for 'novice'.

  - Per




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