[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Mon, Apr 07, 2003 at 11:13:53AM -0700, Per I. Mathisen wrote:
>
> Found a bug:
quite. obviously, a check for game.is_new_game got missed in
establish_new_connection(). I'll see if I can look at it tonight.
Send me the savegame to be sure though.
-mike
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/04/02
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/04/03
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/04/03
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/04/07
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
Mike Kaufman <=
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/04/07
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/04/11
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/04/11
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/04/11
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/04/11
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/04/11
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/04/14
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/04/18
[Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/04/26
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