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[Freeciv-Dev] Re: client/server authentication (PR#1767)
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[Freeciv-Dev] Re: client/server authentication (PR#1767)

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: client/server authentication (PR#1767)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 7 Apr 2003 11:13:53 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Found a bug:

> load ../civworld/warofallies.sav
Loading saved game: ../civworld/warofallies.sav...
2: Loading rulesets
> list
List of players:
------------------------------------------------------------------------------
Gorthaur (Human, nation Mordors)
Míriel (Human, nation Dunedan)
John Adams (Human, nation Americans)
Louis XIV (Human, nation French)
Tomislav (Human, nation Croatians)
------------------------------------------------------------------------------
>
2: Connection request from Timoslav from jedi
2: c1 has client version 1.14.1-devel
2: Timoslav has connected from jedi.
1: Bad nation id -1 (count 62) in get_nation_name_plural
> list
List of players:
------------------------------------------------------------------------------
Gorthaur (Human, nation Mordors)
Míriel (Human, nation Dunedan)
John Adams (Human, nation Americans)
Louis XIV (Human, nation French)
Tomislav (Human, nation Croatians)
noname (username Timoslav, Human, nation ) 1 connection:
  Timoslav from jedi (command access level ctrl), bufsize=40kb
------------------------------------------------------------------------------
[ notice how the croatian nation disappeared! ]
> start
[ at this point I am asked to supply a nation! ]
> civserver: plrhand.c:1234: package_player_info: Assertion `server_state
!= RUN_GAME_STATE || ((tech_exists(plr->research.researching) &&
plr->research.researching != 0) ||
is_future_tech(plr->research.researching))' failed.
Aborted

  - Per




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