[Freeciv-Dev] Re: (PR#3424) New flush code soplited in 2 parts
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Feb 15, 2003 at 02:32:35AM -0800, Rafa³ Bursig wrote:
> > Naming: all three function should have the same prefix
> > Coding-Style: read the guide.
> > +void add_to_flush( int canvas_x , int canvas_y ,
> > ^ ^ remove these
> > 1 2
>
> 1) I still prefer name "add_to_flush" than "flush_add_to".
What do you think about:
flush_add_region
flush_add_all_as_region
flush_all_regions
> 2) no... becouse this is "vital" name. This say you that you must put
> here screen position not map position.
This is about the spaces and not the arguments.
> This code don't care what do you flush : map tiles, city description or
> gui widgets it simply make screen area flush.
I know.
> > Purpose: why do you remove the final flush_mapcanvas in
> > update_map_canvas_visible only to add a call to flush_rects after the
> > call of update_map_canvas_visible in control.c? Won't adding "bool
> > write_to_screen" to update_map_canvas_visible be better here?
> >
>
> Becouse flush_rects() is call in
> client/packhand/handle_processing_finished(void) and
> client/packhand/handle_thaw_hint(void).
> AND THIS I MAIN VITAL CALLs OF FLSH_RECTS().
I know.
> you get flush of update_map_canvas_visible after last package come but
> problem is with all client inside redraw actions without net access and
> that is reason I put flush_rects() into control.c and in some other
> places.
I know.
> If you put flush_rects() at end of update_map_canvas_visible then flush
> is made after redraw map and redraw city descriptions but sdl client
> have additional widget layer which is redrawed with other net packages.
I know. I proposed to change
void update_map_canvas_visible(void)
to
void update_map_canvas_visible(bool write_to_screen)
And add
if(write_to_screen) {
// call flush function
}
at the end of it.
> if you focus to next unit then :
> - recenter map or redraw old and new unit ( you want flush here )
> - redraw unit info window ,order_butons, etc.
> - flush at end foncus to next unit net connection.
>
> In this way you for moment (depend on CPU and net lag) see new unit on
> map and desciption of old unit.
> Other client are secure of this becous they current don't use this
> method and make flush dirrect in update_map_canvas_visible.
> (add_to_flush( x , y, w , h ) == flush_mapcanvas(x , y, w , h))
I know.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Of course, someone who knows more about this will correct me if I'm
wrong, and someone who knows less will correct me if I'm right."
-- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)
Message not available
|
|