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[Freeciv-Dev] info in savegames [Was Re: non-existent technologies]
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[Freeciv-Dev] info in savegames [Was Re: non-existent technologies]

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] info in savegames [Was Re: non-existent technologies]
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 1 Feb 2003 11:26:39 -0600

On Sat, Feb 01, 2003 at 12:21:19PM +0000, Per I. Mathisen wrote:
> On Sat, 1 Feb 2003, Christian Knoke wrote:
> > - Use XML for savegames (and probably everything else). You can keep
> > the map save format intact with XML.
> 
> I find freeciv's .ini format more human-readable than XML, but this is
> reopening an old debate...
> 
> > - Save the ruleset data *once* for every game you start in a seperate file.
> 
> This is a good idea, but perhaps do it a bit differently: You can choose
> to save the game in two different ways: Quickly (small size) or Portably
> (with full rulesets). That way we could enable scenarios and modpacks that
> have everything rolled up into one file.

I would have no problem with this.
In fact I think that we should have another option: Be able to save all of
the AI state. That way we can actually reproduce bugs from savegames all
the time [ok, well most of the time].

What will this require? warmaps? unit.ai struct? what else?

-mike


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