[Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies]
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[Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies] |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 2 Feb 2003 00:20:24 +0000 (GMT) |
On Sat, 1 Feb 2003, Mike Kaufman wrote:
> I would have no problem with this.
> In fact I think that we should have another option: Be able to save all of
> the AI state. That way we can actually reproduce bugs from savegames all
> the time [ok, well most of the time].
>
> What will this require? warmaps? unit.ai struct? what else?
Many of these we won't need to save, because they are just as well
regenerated on load, since they are caches for deterministic calculations,
eg the warmap.
- Per
- [Freeciv-Dev] Re: non-existent technologies, Christian Knoke, 2003/02/01
- [Freeciv-Dev] Re: non-existent technologies, Per I. Mathisen, 2003/02/01
- [Freeciv-Dev] info in savegames [Was Re: non-existent technologies], Mike Kaufman, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Christian Knoke, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Ross Wetmore, 2003/02/03
- [Freeciv-Dev] Re: info in savegames, Christian Knoke, 2003/02/04
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Per I. Mathisen, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies],
Per I. Mathisen <=
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