[Freeciv-Dev] Re: non-existent technologies
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On Fri, Jan 31, 2003 at 11:28:20PM -0500, Eric S. Raymond wrote:
> Eric S. Raymond <esr@xxxxxxxxxxx>:
> > Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>:
> > > this is crap. marginal? I think not. you're talking about adding something
> > > like 150k to each savegame (to store ruleset info).
> >
> > I don't have an opinion on whether to store the sulset of a capability
> > string;
> > you and Jason can fight that out. I just like the idea of getting rid of
> > the magic numbers in favor of names.
>
> Aargh. I meant to write "The ruleset or a capability string"
I just want to throw in two suggestions and then disappear from this
debate.
- Use XML for savegames (and probably everything else). You can keep
the map save format intact with XML.
- Save the ruleset data *once* for every game you start in a seperate file.
Thank you.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: non-existent technologies,
Christian Knoke <=
- [Freeciv-Dev] Re: non-existent technologies, Per I. Mathisen, 2003/02/01
- [Freeciv-Dev] info in savegames [Was Re: non-existent technologies], Mike Kaufman, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Christian Knoke, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Ross Wetmore, 2003/02/03
- [Freeciv-Dev] Re: info in savegames, Christian Knoke, 2003/02/04
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Per I. Mathisen, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Per I. Mathisen, 2003/02/01
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