[Freeciv-Dev] Re: non-existent technologies
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On Sat, 1 Feb 2003, Christian Knoke wrote:
> - Use XML for savegames (and probably everything else). You can keep
> the map save format intact with XML.
I find freeciv's .ini format more human-readable than XML, but this is
reopening an old debate...
> - Save the ruleset data *once* for every game you start in a seperate file.
This is a good idea, but perhaps do it a bit differently: You can choose
to save the game in two different ways: Quickly (small size) or Portably
(with full rulesets). That way we could enable scenarios and modpacks that
have everything rolled up into one file.
- Per
- [Freeciv-Dev] Re: non-existent technologies, Christian Knoke, 2003/02/01
- [Freeciv-Dev] Re: non-existent technologies,
Per I. Mathisen <=
- [Freeciv-Dev] info in savegames [Was Re: non-existent technologies], Mike Kaufman, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Christian Knoke, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Jason Dorje Short, 2003/02/03
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Ross Wetmore, 2003/02/03
- [Freeciv-Dev] Re: info in savegames, Christian Knoke, 2003/02/04
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Per I. Mathisen, 2003/02/01
- [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies], Per I. Mathisen, 2003/02/01
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