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[Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies]
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[Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies]

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: info in savegames [Was Re: non-existent technologies]
From: Jason Dorje Short <vze49r5w@xxxxxxxxxxx>
Date: Mon, 03 Feb 2003 06:37:25 -0500
Reply-to: jdorje@xxxxxxxxxxxxxxxxxxxxx

Christian Knoke wrote:
On Sat, Feb 01, 2003 at 12:37:40PM -0500, Jason Dorje Short wrote:

Mike Kaufman wrote:

On Sat, Feb 01, 2003 at 12:21:19PM +0000, Per I. Mathisen wrote:

On Sat, 1 Feb 2003, Christian Knoke wrote:


- Use XML for savegames (and probably everything else). You can keep
the map save format intact with XML.

How, exactly?


I can't tell you *exactly*, but we need to use a library for the XML
parser. It might look like this:

Yes, I'm familiar with XML. What I don't see is how XML will make it easier to store the data in a 'better' way.

XML is really very similar to the registry format freeciv uses; the main difference is the registry format has limited depth. But I don't see how this is a problem...

jason



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