[Freeciv-Dev] (PR#2967) die(), don't assert when a sprite tag is missing
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[Freeciv-Dev] (PR#2967) die(), don't assert when a sprite tag is missing |
From: |
"Jason Short via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Sat, 1 Feb 2003 09:35:14 -0800 |
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rt@xxxxxxxxxxxxxx |
This patch changes SET_SPRITE and SET_SPRITE_ALT so that they call die()
to give a useful error message and exit rather than just assert()ing
when a necessary sprite tag is missing.
Although this code may change soon, I found this patch very helpful when
debugging a tileset that uses roadstyle 1 in iso mode.
jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.107
diff -u -r1.107 tilespec.c
--- client/tilespec.c 2003/01/30 18:30:34 1.107
+++ client/tilespec.c 2003/02/01 17:33:23
@@ -619,7 +619,9 @@
/* Not very safe, but convenient: */
#define SET_SPRITE(field, tag) do { \
sprites.field = hash_lookup_data(sprite_hash, tag);\
- assert(sprites.field != NULL);\
+ if (!sprites.field) { \
+ die("Sprite tag %s missing.", buffer); \
+ } \
} while(FALSE)
/* Sets sprites.field to tag or (if tag isn't available) to alt */
@@ -628,7 +630,9 @@
if (!sprites.field) { \
sprites.field = hash_lookup_data(sprite_hash, alt); \
} \
- assert(sprites.field != NULL); \
+ if (!sprites.field) { \
+ die("Sprite tag %s and alternate %s are both missing.", tag, alt); \
+ } \
} while(FALSE)
/* Sets sprites.field to tag, or NULL if not available */
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