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[Freeciv-Dev] Re: civ3 graphics system
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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civ3 graphics system
From: Jason Dorje Short <vze49r5w@xxxxxxxxxxx>
Date: Sat, 23 Nov 2002 22:53:52 -0500
Reply-to: jdorje@xxxxxxxxxxxxxxxxxxxxx

bursig@xxxxxxxxx wrote:
To all that are interested Hill problem. Please try this but remember
> that HIGH of this tiles is 36 pixel ( not 32 ) and to proper drawing
> must be done "y" correction in mapview.c

Hard-coding an offset of 4 in this case is easy enough. However, this breaks many other things, and still doesn't draw quite right.

Supporting tiles that extend upwards up to NORMAL_TILE_HEIGHT/2 should be a first goal. This will require signficant tilespec and drawing code changes, I think.

jason



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