[Freeciv-Dev] Re: civ3 graphics system
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bursig@xxxxxxxxx wrote:
I attach patch that implement irrigation/farmland style. ( and make some other
clean )
Nice work on the hills/mountains part. The irrigation bit is probably
ahead of its time (and I think will break old tilesets unnecessarily).
Question: how do forests and jungle work in civ3? I see all sorts of
sprites for grassland-forests, plains-forests, mountain-forests,
tundra-forests, etc. But the sprites themselves I do not understand
(for instance grassland-forests).
Am I correct in believing "forest" and "jungle" are no longer a real
terrain type, but more of a special?
Other questions:
- Can anyone confirm that there is no arctic terrain in civ3? (Note
arctic is different from tundra.)
- Can anyone confirm that, in fact, the map generator does ensure no
more than 3 different terrain types can border each other at a corner?
- Assume the above is true, is it then impossible to transform terrain
so as to violate the terrain restriction?
jason
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