[Freeciv-Dev] Re: (PR#2329) Portattacks 7
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, 16 Nov 2002, Raimar Falke via RT wrote:
> Instead of one attack power per unit type you have one attack power
> per layer and unit type. If the attack power is zero the unit type
> can't attack this layer.
That is not a bad idea. Another idea is to have the same for defense. I
wouldn't divide into more than three layers, though (air, ground, sea),
otherwise it would become a little too complicated.
BUT, these ideas _really_ change freeciv as a game, and I'd rather wait
with this as a separate patch :-)
- Per
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, (continued)
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/16
- Message not available
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Mike Kaufman via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Ben Webb via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7,
Per I. Mathisen via RT <=
Message not available
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/17
|
|