[Freeciv-Dev] Re: (PR#2329) Portattacks 7
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--- Thomas Strub via RT <rt@xxxxxxxxxxxxxx> wrote:
<snip>
> > BUT, these ideas _really_ change freeciv as a game, and I'd rather wait
> > with this as a separate patch :-)
>
> I think with:
> - gen top
> - gen impr
> - server autoattack
> - different layers
> - core cleanup
> - big changes in the network protocoll
> - teamslite
> - change in bribe-cost
> - borders
>
> - changes in metaserver
> - new connect dialog
>
> (- acceding settlercost)
>
> There should be a plan for the "2"
Finally ; ). At long last the coveted 2. The network protocol changes alone
make it worthy of 2, but the AI changes, the borders patch and others transform
the game.
Aloha,
RK.
http://www.adventurers-comic.com/d/20021115.html
Khrima's starting to make a stand here! Who do people think of when they hear a
town's been destroyed? Khrima! The world will cower before his laser glory! --JP
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- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, (continued)
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
Message not available
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7,
Raahul Kumar via RT <=
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/17
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