[Freeciv-Dev] Re: (PR#2329) Portattacks 7
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On Sat, Nov 16, 2002 at 06:59:07AM -0800, Mike Kaufman via RT wrote:
> On Sat, Nov 16, 2002 at 05:49:34AM -0800, Raimar Falke via RT wrote:
> >
> > Instead of one attack power per unit type you have one attack power
> > per layer and unit type. If the attack power is zero the unit type
> > can't attack this layer.
>
> let me note that all this can be done with a framework of unit effects:
>
> example:
>
> [unit_aegis_cruiser]
> name = _("AEGIS Cruiser")
> attack = 8
> defense = 8
> effect =
> { "type", "range", "amount", "aff_unit"
> "Unit_Attack", "Local", -50, "", "Land"
> "Unit_Attack", "Local", 300, "", "Air"
> "Unit_Defend", "Local", 300, "", "Air"
> }
>
> for your purposes we may need to add more unit classes "Submerged" and
> "HighAir" as well as more unit-oriented effect types...
>
> granted, unit effects are largely vapor and certainly won't see the light
> of day before improvement effects, but still, the framework is already
> here, and with range restrictions on unit effects, there's little chance
> that they'll be performance draining.
No problem if it can be implemented this way.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Any sufficiently advanced technology is indistinguishable from magic."
-- Arthur C. Clarke
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, (continued)
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/15
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/15
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/15
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
Message not available
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
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