[Freeciv-Dev] Re: (PR#2329) Portattacks 7
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On Sat, Nov 16, 2002 at 06:50:13AM -0800, Per I. Mathisen via RT wrote:
>
> On Sat, 16 Nov 2002, Raimar Falke via RT wrote:
> > Instead of one attack power per unit type you have one attack power
> > per layer and unit type. If the attack power is zero the unit type
> > can't attack this layer.
>
> That is not a bad idea. Another idea is to have the same for defense. I
> wouldn't divide into more than three layers, though (air, ground, sea),
> otherwise it would become a little too complicated.
>
> BUT, these ideas _really_ change freeciv as a game, and I'd rather wait
> with this as a separate patch :-)
I think with:
- gen top
- gen impr
- server autoattack
- different layers
- core cleanup
- big changes in the network protocoll
- teamslite
- change in bribe-cost
- borders
- changes in metaserver
- new connect dialog
(- acceding settlercost)
There should be a plan for the "2"
Thomas
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- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, (continued)
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/16
- Message not available
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Mike Kaufman via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Ben Webb via RT, 2002/11/16
- [Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raimar Falke via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
Message not available
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/16
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Raahul Kumar via RT, 2002/11/17
[Freeciv-Dev] Re: (PR#2329) Portattacks 7, Per I. Mathisen via RT, 2002/11/17
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