[Freeciv-Dev] Re: Creating dead player after the game has started.
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On Mon, Oct 14, 2002 at 06:17:41AM -0700, Raimar Falke wrote:
> On Sun, Oct 13, 2002 at 06:01:58PM +0200, Reinier Post wrote:
> > On Sat, Oct 12, 2002 at 05:40:22PM -0500, Mike Kaufman wrote:
> > > On Sat, Oct 12, 2002 at 11:36:43PM +0200, Thomas Strub wrote:
> > >
> > > this is really a kludge.
> >
> > I think it's an excellent kludge: small, clean, fully functional,
> > an improvement in every way. Worth including.
>
> But it still is a kludge. And while we may apply kludges before a
> release ;) normally we don't.
Think for me as player its enough that is included for metaserver. I
think that a fully featured, good solution is better. But i don't like
to wait to long.
> > For reference, this patch is under PR#1767.
> >
> > I still have to try it (sorry). What I find really confusing is
> > the term "observer". This can be used to mean two things:
> >
> > - a player observer: someone who can see a player does, but cannot
> > do anything; this is what dwp's multiple connections allow
> > - a game observer: someone who can see (most of) what happens in the
> > game, but is not a player and cannot do anything; this has always been
> > the position of a dead player in Freeciv
>
> Traditionally "observer" means the first. But I agree that we also
> need the second. It would be some kind of root observer: can look into
> any city, report and so on for every player. A huge kind of
> information. To break this into smaller pieces we _may_ want to model
> this with a two dimensional matrix: first dimension are the players
> which I can observe, second is the kind of thing I can observe (map,
> cities, research, ...).
Think that should be done post-release. So why shouldn't we use the
kludge until the good solution is ready? (Ok there is no translation ...)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
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