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[Freeciv-Dev] Re: Creating dead player after the game has started.
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[Freeciv-Dev] Re: Creating dead player after the game has started.

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Creating dead player after the game has started.
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 12 Oct 2002 19:24:55 -0500

On Sun, Oct 13, 2002 at 01:09:58AM +0200, Thomas Strub wrote:
> On Sat, Oct 12, 2002 at 05:40:22PM -0500, Mike Kaufman wrote:
> > On Sat, Oct 12, 2002 at 11:36:43PM +0200, Thomas Strub wrote:
> > > With my patch its possible to create dead players after the game has
> > > started. 
> > 
> > this is really a kludge. The right way to do this is allow connections to
> > the server that aren't players. My old client-auth patch does this and
> > allows connections to attach to players either as a controller or an 
> > observer
> > (so you can have multiple controllers as well).
> 
> Right its a kludge. And it works without changing the Client.
>  
> > The auth part of the patch really isn't ready for the big time, but perhaps
> > the other parts (which allow for observers etc) could be pulled out as a
> > separate patch.
> 
> You mean authentication.diff.bz2 ?  

that's the one.

after removing the authentication portions of the patch, there would be no
network protocol changes and a very small change to the is_observer()
function (which is buggy right now) in the client. Otherwise it's all
server-only.

-mike


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