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[Freeciv-Dev] Re: Creating dead player after the game has started.
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[Freeciv-Dev] Re: Creating dead player after the game has started.

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Creating dead player after the game has started.
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Sun, 13 Oct 2002 01:09:58 +0200

On Sat, Oct 12, 2002 at 05:40:22PM -0500, Mike Kaufman wrote:
> On Sat, Oct 12, 2002 at 11:36:43PM +0200, Thomas Strub wrote:
> > With my patch its possible to create dead players after the game has
> > started. 
> 
> this is really a kludge. The right way to do this is allow connections to
> the server that aren't players. My old client-auth patch does this and
> allows connections to attach to players either as a controller or an observer
> (so you can have multiple controllers as well).

Right its a kludge. And it works without changing the Client.
 
> The auth part of the patch really isn't ready for the big time, but perhaps
> the other parts (which allow for observers etc) could be pulled out as a
> separate patch.

You mean authentication.diff.bz2 ?  

I have real problems to know to which ideas there are patches and where
aren't some. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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