[Freeciv-Dev] Re: console cleanup 3 (PR#1749)
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On Thu, Jul 18, 2002 at 12:38:50PM +0200, Christian Knoke wrote:
> On Thu, Jul 18, 2002 at 11:53:36AM +0200, Reinier Post wrote:
> > On Thu, Jul 18, 2002 at 01:54:34AM -0400, Jason Short wrote:
> > > Reinier Post wrote:
> > > > On Tue, Jul 16, 2002 at 06:25:04AM -0700, Per I. Mathisen wrote:
> > >
> > > <snip context)
> > >
> > > >>in the server. Eg
> > > >>
> > > >> client/civclient -a -n per -u &
> > > >>
> > > >>where -u could mean "send /start immediately upon connection
> > > >>established".
>
> If you do this, the player can't change options any more, from within
> the client chat window.
The server "start" function from within the client could create a nice
little .rc file that contained the wanted options. This should include the
cmdlevel ctrl first.
>
> > > > Won't work unless that player has cmdlevel ctrl.
> > >
> > > Indeed. This problem was run into in the launch-server-from-client
> > > patch that Daniel wrote (and required an IMO ugly workaround to deal
> > > with). There should be an option to have the first player to join a
> > > game get ctrl (or this should be made the default).
> > >
> > > jason
> >
> > There is an option to do that:
> >
> > > cmd ctrl first
> > 'First come' command access level set to 'ctrl'.
>
> Yes. There should be a command line option for this, additional.
> Then you could fire server, client, autoconnect, adapt all options
> from within the client to your needs and /start.
>
> The next step would be, to make a gui for the / commands, IMO.
>
> > and this can be made the default, but I have rarely seen it used.
> > For single-player use this would be fine. The -u would stand for
> > "unique player" ?
> >
> > --
> > Reinier
>
> Christian
>
> --
> Christian Knoke * * * http://www.enter.de/~c.knoke/
> * * * * * * * * * Ceterum censeo Microsoft esse dividendum.
--
Paul Zastoupil
- [Freeciv-Dev] Re: console cleanup 3 (PR#1749), (continued)
[Freeciv-Dev] Re: console cleanup 3 (PR#1749), Per I. Mathisen, 2002/07/16
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