Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2002:
[Freeciv-Dev] Re: console cleanup 3 (PR#1749)
Home

[Freeciv-Dev] Re: console cleanup 3 (PR#1749)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: console cleanup 3 (PR#1749)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 16 Jul 2002 05:39:56 -0700 (PDT)

On Tue, 16 Jul 2002, Raimar Falke wrote:
> > Ok. But can you explain to me how crash is useful? This eludes me.
>
> If you want to inspect some server state you can either add freelogs
> or crash the server and use gdb. The latter is useful if you want/have
> to work interactive.

Can't you do this with kill -SEGV <process>?

> > This feature should be part of the improved game startup work (ie move
> > this into the client).
>
> Why? The server solution will be clean and simple. The client solution
> has to cope with multiple clients sending start for example.

We have to cope with that anyway. I think server autostart is always bad
behaviour. Players should always have a chance to look around after
joining and have chance to leave before game starts. Autostart should not
be encouraged. If you want some kind of fancy autostart for a single
player (which is the only scenario you have described which makes sense)
then this is exactly the sort of problem improved game starting was
thought to solve. IMHO.

Yours
Per




[Prev in Thread] Current Thread [Next in Thread]