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[Freeciv-Dev] Re: console cleanup 3 (PR#1749)
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[Freeciv-Dev] Re: console cleanup 3 (PR#1749)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: console cleanup 3 (PR#1749)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 18 Jul 2002 12:38:50 +0200

On Thu, Jul 18, 2002 at 11:53:36AM +0200, Reinier Post wrote:
> On Thu, Jul 18, 2002 at 01:54:34AM -0400, Jason Short wrote:
> > Reinier Post wrote:
> > > On Tue, Jul 16, 2002 at 06:25:04AM -0700, Per I. Mathisen wrote:
> > 
> > <snip context)
> > 
> > >>in the server. Eg
> > >>
> > >>  client/civclient -a -n per -u &
> > >>
> > >>where -u could mean "send /start immediately upon connection established".

If you do this, the player can't change options any more, from within
the client chat window.

> > > Won't work unless that player has cmdlevel ctrl.
> > 
> > Indeed.  This problem was run into in the launch-server-from-client 
> > patch that Daniel wrote (and required an IMO ugly workaround to deal 
> > with).  There should be an option to have the first player to join a 
> > game get ctrl (or this should be made the default).
> > 
> > jason
> 
> There is an option to do that:
> 
>   > cmd ctrl first
>   'First come' command access level set to 'ctrl'.

Yes. There should be a command line option for this, additional.
Then you could fire server, client, autoconnect, adapt all options
from within the client to your needs and /start.

The next step would be, to make a gui for the / commands, IMO.

> and this can be made the default, but I have rarely seen it used.
> For single-player use this would be fine.  The -u would stand for
> "unique player" ?
> 
> -- 
> Reinier

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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