[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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On Fri, Jun 28, 2002 at 10:50:39AM -0700, Christian Knoke wrote:
> CVS 28 JUNE 2002
>
> If you have Apollo, eXplore doesn't work, even
> if there are still huts.
>
> Christian
A 'swarm' command would be useful. I often set out a shipload of Alpines
onto an enemy island to 'explore'. They will capture empty cities,
while I spend my turns managing the 10% of my cities and moving the 5%
of my units the timeout will allow me. But this doesn't work if the
island is already explored: the units will just stay where they are.
--
Reinier
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636),
Reinier Post <=
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Per I Mathisen, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Gregory Berkolaiko, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Per I Mathisen, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Reinier Post, 2002/07/09
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Raimar Falke, 2002/07/09
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