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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Apollo and explorer (PR#1636)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 1 Jul 2002 09:39:32 +0200

On Fri, Jun 28, 2002 at 10:50:39AM -0700, Christian Knoke wrote:
> CVS 28 JUNE 2002
> 
> If you have Apollo, eXplore doesn't work, even
> if there are still huts.
> 
> Christian

A 'swarm' command would be useful.  I often set out a shipload of Alpines
onto an enemy island to 'explore'.  They will capture empty cities,
while I spend my turns managing the 10% of my cities and moving the 5%
of my units the timeout will allow me.  But this doesn't work if the
island is already explored: the units will just stay where they are.

-- 
Reinier


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