[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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On Mon, 1 Jul 2002, Reinier Post wrote:
> A 'swarm' command would be useful. I often set out a shipload of Alpines
> onto an enemy island to 'explore'. They will capture empty cities,
> while I spend my turns managing the 10% of my cities and moving the 5%
> of my units the timeout will allow me. But this doesn't work if the
> island is already explored: the units will just stay where they are.
Why not just change eXplore to have this behaviour? Just treat hostile
empty cities as huts (what's the difference;), and go after huts even if
there isn't anything to explore.
Yours
Per
"If the Nuremberg laws were applied today, then every
Post-War American president would have to be hanged."
- Noam Chomsky
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Reinier Post, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636),
Per I Mathisen <=
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Gregory Berkolaiko, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Per I Mathisen, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Reinier Post, 2002/07/09
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Raimar Falke, 2002/07/09
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