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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Apollo and explorer (PR#1636)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 1 Jul 2002 18:20:36 +0200

On Mon, Jul 01, 2002 at 04:59:12PM +0100, Gregory Berkolaiko wrote:
> On Mon, 1 Jul 2002, Per I Mathisen wrote:
> 
> > On Mon, 1 Jul 2002, Reinier Post wrote:
> > > A 'swarm' command would be useful.  I often set out a shipload of Alpines
> > > onto an enemy island to 'explore'.  They will capture empty cities,
> > > while I spend my turns managing the 10% of my cities and moving the 5%
> > > of my units the timeout will allow me.  But this doesn't work if the
> > > island is already explored: the units will just stay where they are.
> > 
> > Why not just change eXplore to have this behaviour? Just treat hostile
> > empty cities as huts (what's the difference;), and go after huts even if
> > there isn't anything to explore.
> 
> The difference is that hostile empty cities may be occupied by military 
> units only.  Explorer isn't such a unit.  But we can still add this 
> behaviour, no problem.

Some purists will intervene, that empty cities > 1 conquered and left
empty give a vulnarability; but I'm for your suggestion nevertheless.
I think the player is competent on what she's doing.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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