[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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On Mon, 1 Jul 2002, Per I Mathisen wrote:
> On Mon, 1 Jul 2002, Reinier Post wrote:
> > A 'swarm' command would be useful. I often set out a shipload of Alpines
> > onto an enemy island to 'explore'. They will capture empty cities,
> > while I spend my turns managing the 10% of my cities and moving the 5%
> > of my units the timeout will allow me. But this doesn't work if the
> > island is already explored: the units will just stay where they are.
>
> Why not just change eXplore to have this behaviour? Just treat hostile
> empty cities as huts (what's the difference;), and go after huts even if
> there isn't anything to explore.
The difference is that hostile empty cities may be occupied by military
units only. Explorer isn't such a unit. But we can still add this
behaviour, no problem.
G.
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Reinier Post, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Per I Mathisen, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Per I Mathisen, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Christian Knoke, 2002/07/01
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Reinier Post, 2002/07/09
- [Freeciv-Dev] Re: Apollo and explorer (PR#1636), Raimar Falke, 2002/07/09
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