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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Apollo and explorer (PR#1636)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 1 Jul 2002 20:57:05 +0200

On Mon, Jul 01, 2002 at 07:22:48PM +0200, Per I Mathisen wrote:
> On Mon, 1 Jul 2002, Christian Knoke wrote:
> > Some purists will intervene, that empty cities > 1 conquered and left
> > empty give a vulnarability; but I'm for your suggestion nevertheless.
> > I think the player is competent on what she's doing.
> 
> We could also autodisable eXplore mode the moment a unit occupies a city
> which isn't destroyed, leaving it up to the user to re-enable it.

Yes. Best.

> 
> (Or maybe not - imagine the havoc caused by an auto-eXploring military
> unit when landed on a continent covered with railroad where, in typical
> AI/human stupidity, not one city has a defender.)

So, when the attacker has explored/conquered every city, I send an
exploring musketeer to conquer back all cities in one turn and earn
20 techs?

> Yours,
> Per

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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