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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
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[Freeciv-Dev] Re: Apollo and explorer (PR#1636)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Apollo and explorer (PR#1636)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 9 Jul 2002 14:41:55 +0200

On Tue, Jul 09, 2002 at 10:17:55AM +0200, Reinier Post wrote:
> On Mon, Jul 01, 2002 at 08:57:05PM +0200, Christian Knoke wrote:
> > On Mon, Jul 01, 2002 at 07:22:48PM +0200, Per I Mathisen wrote:
> > > On Mon, 1 Jul 2002, Christian Knoke wrote:
> > > > Some purists will intervene, that empty cities > 1 conquered and left
> > > > empty give a vulnarability; but I'm for your suggestion nevertheless.
> > > > I think the player is competent on what she's doing.
> > > 
> > > We could also autodisable eXplore mode the moment a unit occupies a city
> > > which isn't destroyed, leaving it up to the user to re-enable it.
> > 
> > Yes. Best.
> 
> I'm against changing the meaning of 'explore'.  A second command, 'roam',
> would be better.  Perhaps UMA (unit management agents) will develop
> to deal with this.  It's not worth a quick workaround as far as I'm
> concerned.

I have working code for an exploring agent which can be customized by
the user.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Q:  Do you know what the death rate around here is?
 A:  One per person.


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