[Freeciv-Dev] Re: RFC: Artillery Patch
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I don't like the idea of land units being able to attack sea units. The
Earth's circumference is 40,000 km. With the default xsize/ysize
(80/50), that's 500x400 km per square. It isn't very realistic that a
catapult, or even longer range artillery, could attack a ship at a
random location in that square.
On small-scale maps, it might be more realistic. But even if the
artillery could reach, the ship would likely be able to retreat without
sustaining major damage. This may be where a bombard effect would come
into play.. the artillery could inflict a certain amount of damage on
the ship, without necessarily destroying it.
Kenn
On Mon, 2002-06-24 at 02:57, Raahul Kumar wrote:
> This patch allows units with the F_ARTILLERY flag to attack sea units(only if
> they are next to the tile the artillery unit is on. The artillery unit is
> still
> limited by whatever move type it is). Currently, I've only allowed the
> catapault unit to attack sea units. Version 2 will allow howitzer, cannon,
> artillery to join in the fun.
>
> Please comment on this patch.
>
> Aloha,
> RK.
>
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[Freeciv-Dev] Re: RFC: Artillery Patch,
Kenn Munro <=
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