[Freeciv-Dev] Re: RFC: Artillery Patch
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On Thu, Jun 27, 2002 at 11:22:16PM -0400, Kenn Munro wrote:
> I don't like the idea of land units being able to attack sea units. The
> Earth's circumference is 40,000 km. With the default xsize/ysize
> (80/50), that's 500x400 km per square. It isn't very realistic that a
> catapult, or even longer range artillery, could attack a ship at a
> random location in that square.
>
> On small-scale maps, it might be more realistic. But even if the
> artillery could reach, the ship would likely be able to retreat without
> sustaining major damage. This may be where a bombard effect would come
> into play.. the artillery could inflict a certain amount of damage on
> the ship, without necessarily destroying it.
If we give the range of bombardment per unittype in km. And a tile
size if the map (450 in the case above). We could calculate
range_in_tiles=range_in_km/tile_size.
Raimar
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- [Freeciv-Dev] Re: RFC: Artillery Patch, (continued)
[Freeciv-Dev] Re: RFC: Artillery Patch, Kenn Munro, 2002/06/27
- [Freeciv-Dev] Re: RFC: Artillery Patch,
Raimar Falke <=
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