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[Freeciv-Dev] Re: [Patch] freeze/thaw functions
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[Freeciv-Dev] Re: [Patch] freeze/thaw functions

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] freeze/thaw functions
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sun, 23 Jun 2002 23:04:35 +0200

On Tue, Jun 11, 2002 at 04:21:59PM +0200, Christian Knoke wrote:
> On Mon, Jun 10, 2002 at 11:00:26PM +0200, Christian Knoke wrote:
> > On Mon, Jun 10, 2002 at 09:02:28PM +0200, Raimar Falke wrote:
> > > 
> > > [ This patch supersedes the disable_cityrep_update_till patches. ]
> > > 
> > > This is a no longer a proof-of-concept patch but a real one ;)
> > 
> > This patch, apllied (cleanly) to 12 hours old CVS, has a nice side
> > effect: It pops up the messages window, after a global change is done,
> > as well as when you disconnect the client. When you start up, it pops
> > up the city report (sometimes).
> > 
> > Maybe a cvs difference?
> 
> I tried it again with todays cvs. It apllied, but not cleanly.
> It compiled and ran.
> 
> It still opens the message window occasionnally, e.g. when
> I change the CMA preset in the city window. Funny.

New version attached. Changes:
 - take care of all GUIs (this reduce the number of code lines which
 gets added from 346 to 44)
 - take care of the bug above (only popup meswin if a real change
 happend)

Please test.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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