[Freeciv-Dev] Re: [RFC] Path finding implementation.
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I experimented a bit with the lattice management model in my path finding
implementation.
notation: lattice = map = 2D array of nodes,
node = location = position contains data about costs of getting to it etc.
I used 3 methods:
1. allocate the whole lattice at once and fill (a potentially
small part in).
2. allocate each node of the map as I reach it. there is however a
preallocated array of pointers to the nodes
3. fully dynamic allocation: the nodes are allocated as they are reached
and are stored in a hash table (mostly copied from Raimar's
implementation, introduced a few bugs, corrected them, in working order
now it seems).
Then I made 1000 repeats of making full maps for about 6 units.
The results (in secs, using clock()/CLOCKS_PER_SEC), averaged over 3 or
more tries:
1: 9.6
2: 11.84
3: 21.89
Also the original generate_warmap:
2.73
There is some optimization that could be done to the code, but it won't
reduce the time 4-fold.
Draw your own conclusions, I'm too tired and hungry today.
G.
- [Freeciv-Dev] Re: [RFC] Path finding implementation.,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/24
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/25
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/25
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/26
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/26
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Gregory Berkolaiko, 2002/06/26
- [Freeciv-Dev] Re: [RFC] Path finding implementation., Raimar Falke, 2002/06/26
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