[Freeciv-Dev] [Patch] freeze/thaw functions
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[ This patch supersedes the disable_cityrep_update_till patches. ]
This is a no longer a proof-of-concept patch but a real one ;)
Based on work at the disable_cityrep_update_till patches it turns out
that the *_update_delay_off/*_update_delay_on don't work because a
nested calling of these has to be supported. So
*_freeze/*_thaw/*_froce_thaw functions are introduced.
The speedup as measured by Christian is impressive.
Besides this the patch is also good for code maintenance since it
moves common code into common files. And removes a shared variable.
Note that currently only the GTK+ client has been fully modified.
Raimar
P.S.: you need to run autogen.sh
--
email: rf13@xxxxxxxxxxxxxxxxx
"Only one human captain has ever survived battle with the Minbari
fleet. He is behind me. You are in front of me. If you value your
lives, be somewhere else."
-- Ambassador Delenn, "Severed Dreams," Babylon 5
reports_freeze_till1.diff.gz
Description: GNU Zip compressed data
- [Freeciv-Dev] [Patch] freeze/thaw functions,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Reinier Post, 2002/06/10
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Christian Knoke, 2002/06/10
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Christian Knoke, 2002/06/11
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/23
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Vasco Alexandre Da Silva Costa, 2002/06/23
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/24
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Vasco Alexandre Da Silva Costa, 2002/06/25
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/26
[Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/11
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