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[Freeciv-Dev] Re: [Patch] freeze/thaw functions
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[Freeciv-Dev] Re: [Patch] freeze/thaw functions

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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] freeze/thaw functions
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 26 Jun 2002 19:18:16 +0200

On Tue, Jun 25, 2002 at 11:12:54PM +0100, Vasco Alexandre Da Silva Costa wrote:
> On Mon, 24 Jun 2002, Raimar Falke wrote:
> > On Mon, Jun 24, 2002 at 12:01:10AM +0100, Vasco Alexandre Da Silva Costa 
> > wrote:
> 
> > > I still have problems with the message window poping up. E.g. after i do a
> > > disconnect.
> >
> > Fixed. I just missed a line.
> 
> Yes. It works great now!
> 
> > A third change I made is to move the call of reports_freeze from
> > new_turn to start_turn. This freeze the reports till the server AI
> > finishes all the start turn activities.
> 
> Seems fine to me. Joining a game also seems much faster now.

Can you apply it?

> The only things that still are slow are the overview and map
> windows.

To get a release out in the near future I would leave like to make
this post release.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "- Amiga Y2K fixes (a bit late, wouldn't you say?)"
    -- Linus Torvalds about linux 2.4.0 at 4 Jan 2001


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