[Freeciv-Dev] Re: [Patch] freeze/thaw functions
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On Tue, Jun 25, 2002 at 11:12:54PM +0100, Vasco Alexandre Da Silva Costa wrote:
> On Mon, 24 Jun 2002, Raimar Falke wrote:
> > On Mon, Jun 24, 2002 at 12:01:10AM +0100, Vasco Alexandre Da Silva Costa
> > wrote:
>
> > > I still have problems with the message window poping up. E.g. after i do a
> > > disconnect.
> >
> > Fixed. I just missed a line.
>
> Yes. It works great now!
>
> > A third change I made is to move the call of reports_freeze from
> > new_turn to start_turn. This freeze the reports till the server AI
> > finishes all the start turn activities.
>
> Seems fine to me. Joining a game also seems much faster now.
Can you apply it?
> The only things that still are slow are the overview and map
> windows.
To get a release out in the near future I would leave like to make
this post release.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"- Amiga Y2K fixes (a bit late, wouldn't you say?)"
-- Linus Torvalds about linux 2.4.0 at 4 Jan 2001
[Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/11
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