[Freeciv-Dev] Re: [Patch] freeze/thaw functions
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[Freeciv-Dev] Re: [Patch] freeze/thaw functions |
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Reinier Post <rp@xxxxxxxxxx> |
Date: |
Mon, 10 Jun 2002 21:51:22 +0200 |
On Mon, Jun 10, 2002 at 09:02:28PM +0200, Raimar Falke wrote:
>
> [ This patch supersedes the disable_cityrep_update_till patches. ]
>
> This is a no longer a proof-of-concept patch but a real one ;)
>
> Based on work at the disable_cityrep_update_till patches it turns out
> that the *_update_delay_off/*_update_delay_on don't work because a
> nested calling of these has to be supported. So
> *_freeze/*_thaw/*_froce_thaw functions are introduced.
>
> The speedup as measured by Christian is impressive.
The speed at which you met this challenge with a patch that fixed it
is even more impressive!
--
Reinier
- [Freeciv-Dev] [Patch] freeze/thaw functions, Raimar Falke, 2002/06/10
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions,
Reinier Post <=
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Christian Knoke, 2002/06/10
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Christian Knoke, 2002/06/11
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/23
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Vasco Alexandre Da Silva Costa, 2002/06/23
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/24
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Vasco Alexandre Da Silva Costa, 2002/06/25
- [Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/26
[Freeciv-Dev] Re: [Patch] freeze/thaw functions, Raimar Falke, 2002/06/11
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