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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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[Freeciv-Dev] Re: Artillery and sea units (PR#1476)

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Subject: [Freeciv-Dev] Re: Artillery and sea units (PR#1476)
From: Thanasis Kinias <tkinias@xxxxxxxxxxxxx>
Date: Sun, 26 May 2002 18:56:15 -0700

scripsit Greg Wooledge:
> Richard Stallman (rms@xxxxxxx) wrote:
> 
> > Russia used conscription in the 1700s.  Those armies presumably used
> > muskets, not rifles.  Perhaps the "riflemen" unit should be related to
> > the engineering that made rifles possible and not to "conscription".
> 
> Yes, quite.  Conscripts should be cheaper to produce, and worse (lower
> morale, lower attack/defense, or something).  In SMAC, it's easy enough --
> you can lower the morale of a unit because there's a graduated scale
> from very green to elite, not just "normal and veteran".
> 
> I can't think of an elegant way to model such a thing in Civ2/Freeciv
> rules, though.  The only thing that comes to mind is "conscripted units
> can never be veterans from the get-go, even if the city that builds
> them has a Barracks".

In the alternate combat resolution rules I'm working up, there would be
different training levels of units, in addition to normal/Veteran.

-- 
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul



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