[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
scripsit Greg Wooledge:
> Richard Stallman (rms@xxxxxxx) wrote:
>
> > Russia used conscription in the 1700s. Those armies presumably used
> > muskets, not rifles. Perhaps the "riflemen" unit should be related to
> > the engineering that made rifles possible and not to "conscription".
>
> Yes, quite. Conscripts should be cheaper to produce, and worse (lower
> morale, lower attack/defense, or something). In SMAC, it's easy enough --
> you can lower the morale of a unit because there's a graduated scale
> from very green to elite, not just "normal and veteran".
>
> I can't think of an elegant way to model such a thing in Civ2/Freeciv
> rules, though. The only thing that comes to mind is "conscripted units
> can never be veterans from the get-go, even if the city that builds
> them has a Barracks".
In the alternate combat resolution rules I'm working up, there would be
different training levels of units, in addition to normal/Veteran.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
|
|