[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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scripsit Ross W. Wetmore:
> It should probably mean that the odds are recomputed to reflect any
> material change from the last rounds effects though, no?
Right.
> But the system sounds interesting from some perspectives.
>
> The next question will be how do you model this so that various internal
> helper routines can do valid estimations of the results.
Once I get the raw math down, I'll solicit implementation ideas from the
hacker types.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), (continued)
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Mike Kaufman, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/26
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476),
Thanasis Kinias <=
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