[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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scripsit Brandon Craig Rhodes:
> The one-against-one model is quite acceptable, and was not my worry;
> since Civ games are designed for expansion and empire building, it
> makes sense for combat to be simple and slow so that people are
> encouraged to concentrate on (what else?) building a civilization
> rather than massing huge armies.
[snip]
> Why not have the one-on-one rule work in the open fields as well as in
> cities? The simple city combat algorithm, that deletes a single unit
> when it loses, could so easily have been applied to field combat as
> well. Instead, someone wrote a more complicated version that iterates
> across a bunch of units not even involved in the combat and destroys
> them as well.
I disagree. Turns are _very_ long in Freeciv, years long. We accept a
certain amount of distortion because it is a game, not an academic
model, but anything which would slow combat down is bad. As is,
military campaigns often last centuries in Freeciv.
I have two objections to this:
1) It is ahistorical.
2) Before howitzers, combat is very laborious and frequently
uninteresting from a wargaming perspective:
a) Build many units.
b) Throw them at the enemy.
c) Watch them die.
d) Repeat as necessary.
I would prefer campaigns that I could actually imagine occurring.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), (continued)
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Mike Kaufman, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476),
Thanasis Kinias <=
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/25
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/26
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/26
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