[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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On Mon, 2002-05-27 at 17:49, Daniel L Speyer wrote:
>
> Interestingly, rifles came into use shortly before ironclads, both seeing
> their first major use in the U.S. civil war. Also, riflemen are the first
> defensive unit powerful enough that massive ironclad bombardment isn't the
> best strategy. Furthermore similar techniques might be used in rifling a
> barrel and building a working steam engine (they both require making small
> patterns in hard metal). All together, I think riflery as a pre-req for
> steam engine works well.
>
> I've worked out a bunch of other changes (bring transports earlier, put
> destroyers/cruisers/battleships/subs closer (and later -- extend the age
> of steam), pull democracy, fix some dependencies...) and here's what I
> came up with.
>
> gunpowder (canon, coast def) University
> | /----------------/ |
> metalurgy (musketeers) <------------/ Banking |
> | /---------------/ |
> rifling <---------------------------/ economics-----\
> | | |
> steam engine <----------------------------------magnetism | |
Why is magnetism a requirement for steam engine? Only so that ironclads
aren't available before galleons/frigates?
Maybe ironclads should require a separate technology. High
temperature/pressure steam engines became available in the early 1800s,
and railroads started to be widely used by 1830. Ironclads didn't
appear until 1855.
I like the idea of a "rifling" technology.. much more appropriate for
the unit than conscription, but I think that steam and railroad should
be moved earlier.
One more point: I think it would be good to add a description for each
technology in the freeciv help, like payciv has. Like: "[technology] is
the [short description], and was first developed by the [people] in
[year]." Yeah.. its a lot of work. Perhaps I'll start doing a few
after 1.13. It may be easier to work out changes to the tech tree if we
are able to define *exactly* what a particular technology term refers
to.
> | | |
> railroad --------------------------------------->industrialization |
> /----------------------------------------/ |
> bessimer process <---------------------------------chemistry |
> | /--------------------------------------------/ |
> | refining (submarines) <----------------------------------corporation
> | |
> combustion (destroyers, cruisers) ---------------->automobile (battleship)
>
> Note that I've eliminated electricity and democracy. Electricity I think
> we can leave out (it isn't really needed this way), and democracy clearly
> should go earlier (for historical reasons).
>
> --Daniel Speyer
> If you *don't* consider sharing information to be morally equivalent to
> kidnapping and murder on the high seas, you probably shouldn't use the
> phrase "software piracy."
>
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