[Freeciv-Dev] Re: Getting rid of Isotrident
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scripsit Raahul Kumar:
>
> --- Thanasis Kinias <tkinias@xxxxxxxxxxxxx> wrote:
> > If you're interested in not turning people away with the graphics, I
> > think two things are important:
> >
> > 1) Accuracy -- having a BTR-style armoured personnel carrier for `alpine
> > troops' (hires) or a SAM system for `howitzer' (cevo) will immediately
> > disturb someone who knows what alpine troops or howitzers are in Real
> > Life (tm).
> >
> > 2) Not looking `cheap' or cartoony. A very stylized look is good for
> > clarity's sake, and may be preferable from a usability standpoint.
> > However, if people don't get past the first impression, the usability is
> > wasted. In this respect, the terrain and the Explorer and Settler icons
> > are most critical.
>
> Interesting. I like the graphics with cartoony effect. You're right about the
> individual tileset effects. You have valid points on 1.) SAM system for
> howitzer. Daniel?
>
> As for 2.) I don't know what you are driving at. Be more specific.
The cartoony effect (à la [iso]trident or isoengels cities) is not a bad
thing in and of itself. The original Civ had extrememly stylized
graphics. They weren't very attractive (IMHO) but clearly distinguished
the different types of unit. By `cartoony' I mean low-detail,
bright/clear colors, and stylized, BTW.
What I was `driving at' with (2) was that an experienced player might
prefer icons which are easily recognizable and easily distinguished,
even when crowded together on a busy map. The `eye candy' factor might
be irrelevant. Think xterm with old-school athena widgets.
A new player, never before exposed to Freeciv, may be impressed by `eye
candy' icons, while he would be turned away by something that reminds
him of 1990-vintage DOS games. Think Eterm with HR Giger-looking window
adornments and a background bitmap of Laetitia Casta wearing very little
clothing. It's still just a terminal emulator, but it might get a
19-year-old who's never seen anything but Windows to give Linux a closer
look.
Hmm. Come to think of it, can we get a Settler unit that looks like
Laetitia Casta in a bikini? ;)
Anyway, does that make any sense?
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
- [Freeciv-Dev] Re: Getting rid of Isotrident, (continued)
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raimar Falke, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Ross W. Wetmore, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Reinier Post, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Thanasis Kinias, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident,
Thanasis Kinias <=
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Daniel L Speyer, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Thanasis Kinias, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Mike Kaufman, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Thanasis Kinias, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Reinier Post, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Per I. Mathisen, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Jason Short, 2002/05/17
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