[Freeciv-Dev] Re: [RFC] Path finding interface
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On Wed, 10 Apr 2002, Raimar Falke wrote:
> On Wed, Apr 10, 2002 at 04:30:23PM +0100, Gregory Berkolaiko wrote:
> > On Wed, 10 Apr 2002, Raimar Falke wrote:
>
> > imagine: trireme is at point A, needs to go to B, the only path
> > A -> D2 -> D1 -> B (three moves, both Ds are dangerous). You start with
> > only 2 moves.
>
> Lets assume that the prototype is changed to
> bool (*wait_test)(int x, int y, int moves_left, void *user_data);
>
> wait_test(a_x, a_y, 2, NULL) is called.
>
> wait_test will look like
> {
> square_iterate(x,y,moves_left,x1,y1) {
> if(is_shore(x1,y1)) return FALSE;
> }
> return TRUE;
> }
doesn't work.
we start at the shore therefore it will always return FALSE.
> But this will not always work. Since there is no guaranty that the
> path this this one shore isn't blocked by any other means.
not just that, but you cannot tell if the shore you found in the
look-ahead is useful.
> > One solution is to push the current point into the queue twice, with cost
> > 0 (corresponding to setting off at once) and with cost 2 (corresponding to
> > waiting for 2 moves).
>
> Possible but this will be expensive since it would double the elements
> we have to consider. So it has to be selective.
1. bool consider_waiting in the map structure to trigger it at all
2. push only safe locations, obviously ;)
> > > > 3. Take into account the possibility to end move early to stay out of
> > > > trouble.
> > > >
> > > > This would be very useful for military unit too.
> > >
> > > We can declare a special return value (2*FC_INFINITY) of the callback
> > > which will abort the calculation. And you may also use wait_test.
> >
> > abortion is not a solution in this case
>
> So what do you want?
I think the above is good solution.
G.
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/09
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Markus Linnala, 2002/04/10
[Freeciv-Dev] [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/09
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