[Freeciv-Dev] Re: [RFC] Path finding interface
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On Wed, Apr 10, 2002 at 04:47:46PM +0100, Gregory Berkolaiko wrote:
> On Wed, 10 Apr 2002, Raimar Falke wrote:
>
> > On Wed, Apr 10, 2002 at 12:14:44PM +0100, Gregory Berkolaiko wrote:
> > > Read your latest path_finding3.h
> > > Still not sure how get_next_path is supposed to be used?
> >
> > You have the source and the destination. You pass the source to
> > pf_get_map and the destination to pf_get_path_from_map. From
> > pf_get_path_from_map you will get the path. After this you destroy the
> > map.
>
> Raimar, it would really help if you occasionally read the questions before
> writing the answer. Please answer the original question.
Sorry I misread it. The example I posted makes it quite clear:
map = pf_get_map(parameter);
do {
struct pf_path path;
pf_get_next_path_from_map(map, &path);
if(!path.found_a_valid) {
break;
}
check_position_xy_for_something(LAST_POSITION(&path));
} while (position_is_relevant(path));
pf_destroy_map(map);
> > > Is it just very expensive version of my get_next_location?
>
> And this one. I mean: does get_next_path actually returns a path?
It does the same as get_next_location AFAI can say this at this
point. Yes it returns the path from the start to the current
position. So in essence:
get_next_location == LAST_POSITION(pf_get_next_path_from_map)
> > provide provide iterators not only for one step but also for multiple
> > targets. Just thing of this example: you have a settler which want
> > itself to add to some city. You have the start position and multiple
> > destinations on the same continent. You don't have to calculate all
> > costs to reach all tiles of the continent. You may use the simple
> > iterator but pf_get_path_from_map will do this for you.
>
> how will get_path do it?
pf_get_path_from_map is an optimized version of:
forever:
path=pf_get_next_path_from_map
if !path.is_valid:
return path
if LAST_POS(path) == destination:
return path
Raimar
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- [Freeciv-Dev] Re: [RFC] Path finding interface, (continued)
- [Freeciv-Dev] Re: [RFC] Path finding interface, Jason Short, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Ross W. Wetmore, 2002/04/11
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/11
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/11
- Message not available
- [Freeciv-Dev] Re: [RFC] Path finding interface, Ross W. Wetmore, 2002/04/11
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface,
Raimar Falke <=
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Daniel L Speyer, 2002/04/10
- Message not available
- [Freeciv-Dev] Re: [RFC] Path finding interface, Ross W. Wetmore, 2002/04/11
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/09
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