[Freeciv-Dev] Re: [RFC] Path finding interface
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On Wed, Apr 10, 2002 at 11:38:55AM +0100, Gregory Berkolaiko wrote:
> On Wed, 10 Apr 2002, Raimar Falke wrote:
>
> > On Tue, Apr 09, 2002 at 08:49:53PM +0100, Gregory Berkolaiko wrote:
> > > Sorry about the delay in replying.
> > >
> > > I read your proposal. It mostly deals with the path-finding, which is
> > > the
> > > structure above the map. IMO path finding accounts for a quite small
> > > percentage of the map-generation used by the AI. So I think we should
> > > start from the map.
> >
> > I have only choosen the term "path finding" because warmap.[ch] is
> > only known to insiders and goto.[ch] was already gone.
>
> I think move cost map is more general.
> A lot of warmap usage is about estimating distance, not calculating paths.
But you get the path for free as an extra. The distance eastimation is
easy, just take the turns.
> > > A comment:
> > > as you'll see from my map proposal I'd prefer to get the possibility of a
> > > BMC-callback too.
> >
> > What type of scenario could require this? You can even now adjust the
> > BMC with extra costs.
>
> Yes, I thought about it, you are right.
> The "special" scenarios I had in mind are:
> 1. Finding the best route for a road from A to B:
> first minimize the length of the future road (equiv to BMC being igter),
> than minimize over additional cost arising from the time required to build
> the road.
> 2. Finding the shortest and safest path for a trireme (see anxious trireme
> bug):
> first minimize over the lengths of all "safe" paths (the path is "safe" if
> the unit ends its move next to the shore),
> than among these paths find the one which sticks to shore most of the time
> (in case the trireme has to end the move early).
> Looking for safe paths would involve returning PF_IGNORE_COST as the
> additional cost for the path which would end the turn away from shore.
An extra callback
bool (*wait_test)(int x, int y, void *user_data);
which tells the core that the unit should wait a turn?
> This leads to the problem which is hardest to solve IMO:
> 3. Take into account the possibility to end move early to stay out of
> trouble.
>
> This would be very useful for military unit too.
We can declare a special return value (2*FC_INFINITY) of the callback
which will abort the calculation. And you may also use wait_test.
Raimar
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- [Freeciv-Dev] Re: [RFC] Path finding interface, (continued)
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Daniel L Speyer, 2002/04/10
- Message not available
- [Freeciv-Dev] Re: [RFC] Path finding interface, Ross W. Wetmore, 2002/04/11
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/09
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface,
Raimar Falke <=
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Markus Linnala, 2002/04/10
[Freeciv-Dev] [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/09
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