[Freeciv-Dev] Re: [RFC] Path finding interface
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On Wed, 10 Apr 2002, Raimar Falke wrote:
> On Wed, Apr 10, 2002 at 11:38:55AM +0100, Gregory Berkolaiko wrote:
> >
> > Yes, I thought about it, you are right.
> > The "special" scenarios I had in mind are:
> > 1. Finding the best route for a road from A to B:
> > first minimize the length of the future road (equiv to BMC being igter),
> > than minimize over additional cost arising from the time required to build
> > the road.
> > 2. Finding the shortest and safest path for a trireme (see anxious trireme
> > bug):
> > first minimize over the lengths of all "safe" paths (the path is "safe" if
> > the unit ends its move next to the shore),
> > than among these paths find the one which sticks to shore most of the time
> > (in case the trireme has to end the move early).
> > Looking for safe paths would involve returning PF_IGNORE_COST as the
> > additional cost for the path which would end the turn away from shore.
>
> An extra callback
> bool (*wait_test)(int x, int y, void *user_data);
> which tells the core that the unit should wait a turn?
no, too complicated. What do you do inside wait_test?
imagine: trireme is at point A, needs to go to B, the only path
A -> D2 -> D1 -> B (three moves, both Ds are dangerous). You start with
only 2 moves.
One solution is to push the current point into the queue twice, with cost
0 (corresponding to setting off at once) and with cost 2 (corresponding to
waiting for 2 moves).
The problem is, as before, the randomness of movement across terrain.
It'd be ok with triremes, but not with land units.
> > This leads to the problem which is hardest to solve IMO:
> > 3. Take into account the possibility to end move early to stay out of
> > trouble.
> >
> > This would be very useful for military unit too.
>
> We can declare a special return value (2*FC_INFINITY) of the callback
> which will abort the calculation. And you may also use wait_test.
abortion is not a solution in this case
- [Freeciv-Dev] Re: [RFC] Path finding interface, (continued)
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Daniel L Speyer, 2002/04/10
- Message not available
- [Freeciv-Dev] Re: [RFC] Path finding interface, Ross W. Wetmore, 2002/04/11
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/09
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Markus Linnala, 2002/04/10
[Freeciv-Dev] [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/09
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