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[Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs
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[Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Feb 2002 14:21:04 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Feb 12, 2002 at 02:03:40PM +0100, Raimar Falke wrote:
> On Tue, Feb 12, 2002 at 12:34:38PM +0000, Gregory Berkolaiko wrote:
> >  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > > 
> > > The attached patch adds BOOL_VAL() around expressions of the form "x &
> > > S_*". This is required since the result is used as a boolean but isn't
> > > one.
> > 
> > I am confused about use of special field in tile.
> > It is declared as enum tile_special_type, but used as an int:
> > =========================
> > 1207 void map_set_special(int x, int y, enum tile_special_type spe)
> > 1208 {
> > 1209   MAP_TILE(x, y)->special |= spe;
> > 1210 
> > 1211   if (spe & (S_ROAD | S_RAILROAD))
> > 1212     reset_move_costs(x, y);
> > 1213 }
> > =========================
> 
> > Doesn't your Spliff complain about it?
> 
> It is called splint. It has a lot of different options you can
> enable. If you enable all you get tons of errors. Some have been fixed
> (sync parameter names,...) and a lot have to be fixed (or dismissed by
> freeciv-dev like the == NULL change). I'm currently at the booleans.

Attached is the output of splint where enum aren't ints. This is just
from common/*.c. And yes this shows that a seperate function for the
specials is necessary.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."

Attachment: out.gz
Description: GNU Zip compressed data


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